English  |  正體中文  |  简体中文  |  Items with full text/Total items : 17933/22952 (78%)
Visitors : 7306023      Online Users : 363
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://ir.csmu.edu.tw:8080/ir/handle/310902500/19274


    Title: Developing a Digital Game for Stroke Patients’ Upper Extremity Rehabilitation – Design, Usability and Effectiveness Assessment
    Authors: Mei-HsiangChen
    Lan-LingHuang
    Chao-HuaWang
    Contributors: 中山醫學大學
    Keywords: Upper extremity rehabilitation;Stroke;Digital gaming design;Usability assessment
    Date: 2015
    Issue Date: 2018-06-22T03:38:47Z (UTC)
    Publisher: Procedia Manufacturing
    ISSN: 2351-9789
    Abstract: The purpose of this study was to develop a digital game system for rehabilitation and to assess their feasibility, usability and effectiveness. A questionnaire was designed to evaluate the usability and feasibility associated with using this game. The results of this study can be summarized as follows: 1) the upper extremity rehabilitation gardening game (UERG game) is special designed for domestic stroke patients. 2) This UERG game uses Kinect's skeletal tracking features and motion sensor to interaction with patients. 3) design features are as following: game contents include three difficult levels according to different upper limb motor function recovery stages; to record user's motor performance; to provide feedback information (for example: to record the completed the task time and to detect whether the user has compensatory action, etc.). 4) A total of 10 patients to assess this set of games. The results showed that 90% of patients reported that using UERG game in treatment increased their treatment motivation.; 70% of them reported that this games is very interactive; 80% patients considered this game is conducive to recovery their upper extremity functions; 80% patients considered the feedback information provided help them to understand their performance in each session after training; 60% patients indicated the game interfaces were easy to operate and learning; 90% of patients reported that this game is enjoyment and satisfied with this game for rehabilitation. Overall, the UERG game is feasibility to use in rehabilitation.
    URI: https://doi.org/10.1016/j.promfg.2015.07.101
    https://ir.csmu.edu.tw:8080/ir/handle/310902500/19274
    Relation: Procedia Manufacturing Volume 3, 2015, Pages 6-12 open access
    Appears in Collections:[職能治療學系暨碩士班] 期刊論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML277View/Open


    SFX Query

    All items in CSMUIR are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback