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    Please use this identifier to cite or link to this item: https://ir.csmu.edu.tw:8080/ir/handle/310902500/19273


    Title: Improvement Design of the Clinical Upper Extremity Rehabilitation Product for Stroke Patients
    Authors: Huang, Lan-Ling
    Yang, Hsi-Hsun
    Lee, Chang-Franw
    Chen, Mei-Hsiang
    Contributors: 中山醫學大學
    Keywords: Physical disabilities occupational therapy;Upper extremity equipment;Rehabilitation product design
    Date: 2016-06
    Issue Date: 2018-06-22T03:36:06Z (UTC)
    Publisher: Springer, Cham
    ISSN: 0302-9743
    Abstract: The purpose of this study was to survey the usage problems and needs of the traditional UERE and commercial digital videogames applied in rehabilitation, and summarize a guideline for improvement design of the digital UERP. According to the guideline, this study was to design a Hand-rehab product design with treatment needs, and evaluate its acceptability with a questionnaire. The hardware design features includes: (1) the shapes and sizes of the operation objects can be chosen by the users to fit their own hand dimensions, (2) weight of the object can also be adjusted accordingly. The software design features are: (3) it displays visual and verbal cues, game scores, and operation times to the patients in each stage, notifying whether or not their action succeeded, (4) it allows adjustments of the reaction time to movements and the scope of sensing area of the objects. (5) The scope size of sensing area of the object can be adjusted. A total of 52 post-stroke patients were invited to assess the acceptability of Hand-rehab product. For the acceptability, most patients, after a trial with this product, reported had a positive and high satisfaction (mean 6.7, SD 0.6) with Hand-rehab product for rehabilitation.
    URI: https://doi.org/10.1007/978-3-319-40355-7_57
    https://ir.csmu.edu.tw:8080/ir/handle/310902500/19273
    Relation: International Conference of Design, User Experience, and Usability DUXU 2016: Design, User Experience, and Usability: Novel User Experiences pp 597-605
    Appears in Collections:[職能治療學系暨碩士班] 期刊論文

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